My largest complaint at the moment is that taking the plodding defense route doesn't allow for many high-scoring combo opportunties (or at least not during early game, when gun kills take too long to count for combo multipliers), but successfully picking up survivors grants no small amount of bonus RP.įor me, playing the game as a defense title actually created a seamless and emergent experience. So even though I was only inching toward the next checkpoint, I found it a much less frustrating experience. And as in every one-man defense game, keeping your guns reloaded in between encounters is paramount, since switching between them is crucial to some dicey situations. In Lost Guns, the persistent narrative of two soldiers trying to escape a zombie outbreak/apocalypse provides the motivation for the whole exercise, but each pit stop for supplies, upgrades, or to drop off survivors became it's own stage of a defense game. This game feels much more like a free-flowing defense title than an arcade action dodging/survival game. I do agree that the significant difficulty of shooting can create a barrier to entry for some.īut then again, I also don't think this game is in the same genre as the original title. I do agree that the flow and feel of the game are radically changed from the fast paced arcade action of the original title. especially if you play logged in at Newgrounds for user-generated content, or make your own! If you like a challenge and don't mind a bit of a grind, Road of the Dead 2 will keep you driving for quite some time. They just need a bit of tweaking to make failure not quite so frequent, inevitable, or enraging. It's not that these changes or additions are unwelcome, and in fact they add a new layer of challenge and involvement to a familiar formula. When combined with how ridiculously far apart the checkpoints are, as well as the way you have to wait for upgrades to complete, you have a game that feels like it's actively fighting you instead of merely challenging you, and for some people that's going to make it more frustrating than fun. Zombies take a ridiculous amount of damage before they fall off the hood, even if you're emptying entire clips into their faces, so early on if you get more than one clinger or have to reload, you're basically dead. The downside is that it feels like the difficulty has missed the curve and gone straight off the cliff, with what feels on a greater emphasis on grinding for upgrades over skill. There are quite a few surprises and changes in store, from the way you can use the landscape to your disadvantage and even some new enemy types and beyond, so make sure you refer to your Survival Guide whenever it gets updated. The cutscenes are animated and fully-voiced, the environments are detailed, and the action is hard and frantic. Make no mistake, Road of the Dead 2 is a game with a massive amount of talent behind it provided by people with a passion for the genre. Not only will your characters' skills improve as you play through basic use, but by stopping in front of certain buildings when the screen prompts you, you can do everything from gather ammo (only the pistol has infinite bullets) to spend "RP", earned through basic play, on new weapons or upgrading your old ones, or even repair or enhance your car to avoid explosions. (It's okay, you'll keep any upgrades you bought or points you earned.)ĭon't be afraid if you stink at everything initially. When you die, you'll be given the option of restarting at the last checkpoint you passed. You can blast certain obstacles to clear a path, like cars which will explode and damage anything around them, but you'll also need your weapon to, uh, forcefully dislodge any zombies that land on and cling to your hood before they attack and it's game over. Use to control your speed and steer, and the mouse to aim and shoot, hitting to reload. This time, your heroes are two survivors desperately trying to escape the city, one driving while the other literally rides shotgun (or pistol, or SMG), dealing with any hazards in the way. It's aich-ee-double-hockeysticks on wheels once more when EvilDog and SickDeathFiend join forces again for Road of the Dead 2, the zombie-filled sequel to the 2010 original action game, only now with 100% more shooting and grinding.
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